Phases of the Moon, our final interactive installation, uses real-time human interaction to investigate the atmospheric and emotional possibilities of particle-based visual storytelling. This project uses digital particles that react to physical movements and ambient light to simulate the lunar cycle, drawing on themes of transformation, rhythm, and sensory presence. We developed a system that allows users to control the moon's behaviour with straightforward, user-friendly inputs by combining TouchDesigner with Arduino sensors (a potentiometer and a light sensor). The moon can be moved between phases—from new to full—by turning a knob, and the brightness of the moon's glow can be changed by covering or exposing the light sensor. The experience becomes meditative and intimate as a result of these subtle interactions, which promote slow engagement and contemplative play. This project merges hardware, code, light, and space into an expressive system where technology doesn’t just respond — it listens, reflects, and transforms.
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